What the game stores
Your saved lives — the valley, the camp, the people, the chronicle — are written to your own device. That is where they live. None of it is sent to us: there is no account to sign into, and what is in your valley never leaves it.
No advertising. No trackers. No third-party analytics or attribution kits. No profile of you is built, sold, or shared.
The one count the game sends
Each time the game comes to the front, and again when you leave it, it sends a short note to this site: that it was opened, how many seconds you played, the day your current life has reached, the game's version, and whether it is running on an iPhone, an iPad or a Vision Pro.
With it goes a random number the game makes up on your device the first time it runs, so that one person opening it ten times counts as one player and not ten. It is not your name, your Apple Account or your device's advertising identifier, it is not shared with anyone, and deleting the app deletes it from your device. The note says nothing about what is in your valley. Like any request to this site, it passes through the host's ordinary server logs (see This website, below).
We read these counts to see how many people are playing, for how long, and how far they get. Nothing else is done with them.
What leaves the device, and where it goes
Besides that count, three Apple services can carry data off your device, and only if you have them switched on:
- Game Center keeps a copy of your saves so a life started on the iPhone can be continued on the iPad or in the headset. Apple holds that copy under your Apple Account, not ours. Sign out of Game Center and the game plays exactly the same, on that device alone.
- iCloud stores a small amount of settings and progress in the same way, again under your own account.
- The App Store handles any purchase. We never see a card number, an address or a name — Apple tells us only that a purchase happened.
Each of those is governed by Apple's privacy policy, and each can be turned off in your device's own settings.
The rating prompt
At most once per version, after a life has run thirty days and raised something, the game may ask what you think of it. That prompt is Apple's, it is shown by the system, and whatever you tap is not reported back to us in any form that identifies you.
Children
The game asks for no personal information from anyone, of any age, and has no chat, no social features and no user-to-user contact.
This website
The site is hosted by Vercel, which keeps ordinary server logs — the address that made a request, the page asked for, the time.
We count visits with Vercel Web Analytics. It sets no cookies, keeps no identifier that follows you to another site, and reports only in aggregate — how many people came, from which country, on what kind of device, from which site they arrived, and which of three buttons they pressed (the beta link, the contact form, the price). It cannot tell us who you are, and we do not try to find out. There is nothing here to consent to, because nothing here is kept about you.
If you write to us using the form, what you send us is exactly what you type: your note, and a name and an email address if you choose to give them. We use them to answer you and to keep a record of what readers have asked for. They are not sold, not shared, and not added to any marketing list. Ask us and we will delete your message and your address.
How long anything is kept
Saved games last until you delete them or delete the app. Letters sent through the form are kept while they are still useful and deleted on request. The game's counts are kept as small files in this site's own storage; there is nothing in them that leads back to you, and they are not yet deleted on a schedule. Server logs age out on the host's own schedule.
Changes
If this policy changes in a way that matters, the date at the top changes with it, and the change will be described in the game's own "What's new".
Asking us anything
Write through the form on the main page and it reaches a person.